Let's collaborate

We are an international team of developers, designers and activist entrepreneurs who work on social impact projects. We’d love to hear about what you are working on.



Development & Design of Simple website project

6000 /Project
  • FrontEnd Dev
  • UX & UI Designer
  • Quality Assurance
  • Project Manager


Developing Android/iOS app or React Native apps

5000 /month (160hrs)
  • iOS (Swift,Obj C)
  • Android Dev
  • React Native Dev


Design (User Experience,User Interface) or Branding

7500 /month (160hrs)
  • User Interviews
  • Wireframes
  • Pixel Perfect Design


Developing Advanced tools or Engines

10000 /month (160hrs)
  • FrontEnd Dev
  • Backend Dev
  • System Architect
  • Project Manager


1. It starts with a coffee

We discuss the problem we are trying to solve in a casual sit-down. If we like eachother, we can start discussing what is needed to make the project successful and outline a plan.

2. Set up goals and milestones

Any big project needs to be divided up into smaller milestones with due dates. This will help us stay on track and give a reliable delivery stream with demos along the way.

2. User experience

One of the milestones is usually design. We focus on the user’s experience and tailor the service to suit their needs. We create quick prototype designs, test them on users, learn from the test, and repeat the cycle with an increasing level of detail. The starting point could be a simple sketch demonstrating the idea and a few iterations later we have a pixel-perfect interface. No coding is done so far. We like you to be involved in this process, so that the knowledge is shared and everyone can contribute their perspective.

3. Develop

We will set up a scum board where each milestone is divided up into tasks. The development period spans several 2 to 3 week sprints. In each sprint there are a set of tasks to be completed. The scrum board allows you to visually see how the work is progressing.

4. Demo

After each sprint we have a demo for you to hear your team’s feedback and thoughts. This is your chance to see that the direction is as you had imagined and make necessary adjustments.

5. Staging and testing

We will do a “rehearsal” release of the app in an environment called “staging”. This is a real environment like the one the final app will be on except that it will only be available to a restricted group of people. We call this the alpha release. Once any kinks are worked out we go to a Beta release for a wider selected public users.

6. Release

For the live version we leave the stating environment and go to the production environment which is open to all users. Congratulations, your app is out!

7. Keep optimizing

A live website or app is an opportunity to learn more. We can now collect data about real user behaviour. With some analysis we can form a new hypothesis to test on users, iterate and keep on improving.


Kay Nag

Founder & Tech Lead

I was born to a family living on less than $5/day. Since then I have lived in 8 countries. I have lived in a sky scraper in the Dubai Marina and in a timber frame house in Sweden. I know a bit about disparity and I am passionate about social justice. I particularly care about child safety. With BøthOfUs I want to create opportunities for people who come from similar circumstances, so in our company we employ and bring up international talent.

I’d love to hear what you are passionate about.

Emily Ryan


Born in England and brought up in Sweden, I grew up speaking two languages. I have continued to have a keen interest in events outside of our borders and love the internationality of the internet. I have been a writer for websites, a front-end developer, a digital designer and now I work primarily with illustration. 

Storytelling is my big passion. I see books as a route to better understanding ourselves, the world and seeing the humour and spark in everyday life. 



If you have a social impact project you would like to collaborate on, get in touch! We can chat over a cup of coffee.